Jordan  Pascal
Jordan Pascal
Senior Environment Artist @ Ultimate Studio
Melbourne , Australia

Summary

Environment Artist with 10+ years games industry experience and have worked on over 18 games and applications for Mobile, Console, VR and AR. I enjoy creating immersive AAA quality worlds and stunning visuals through Environment art as well as creating meaningful and immersive levels with their own stories.
Career Goals: To contribute my artistic abilities and experience to a world-class studio making the most stunning games. To help the teams workflow develop and grow, excel in all things art related in game production and to grow my professional skill and career with the studio.

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Skills

3D ModelingDigital SculptingTexturingRenderingUV MappingTexture Bakingunityunreal engineEnvironment ModelingHard Surface ModelingLightingParticle Effects

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
xNormal
xNormal
DDO
DDO
NDO
NDO
Knald
Knald
Unity
Unity
Blender
Blender
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
perforce
perforce
source tree
source tree
Plasticity
Plasticity
Marvelous Designer
Marvelous Designer

Productions

    • Commercial / Advertisement
      Jigspace
    • Year
      2021
    • Role
      3D Artist
    • Company
      Jigspace
    • Mobile Game
      Enabler Interactive Training
    • Year
      2021
    • Role
      3D Artist
    • Company
      Enabler Interactive
    • Mobile Game
      Toy Warfare
    • Year
      2021
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Idle Area 51
    • Year
      2021
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Senses: ASMR
    • Year
      2020
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Equestriad World Tour
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Playside Studios
    • Mobile Game
      Animal Warfare
    • Year
      2020
    • Role
      3D Artist
    • Company
      Playside Studios
    • Video Game
      Tennis World Tour 2
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Big Ant Studios
    • Video Game
      Safe Zone: Survive the night!
    • Year
      2019
    • Role
      3D Environment/Prop Artist
    • Company
      Playside Studios
    • Mobile Game
      Hatchtopia LIfe
    • Year
      2019
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      AR Robot
    • Year
      2018
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Flush Force
    • Year
      2018
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Dumb Ways to Die 3: World Tour
    • Year
      2017
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Drift It
    • Year
      2017
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Hatchimals
    • Year
      2017
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Fishy Bits 2
    • Year
      2017
    • Role
      3D Artist
    • Company
      Playside Studios
    • Mobile Game
      Cars Lighting League
    • Year
      2017
    • Role
      3D Artist
    • Company
      Playside Studios/Disney
    • Mobile Game
      Lego Batman Movie Game
    • Year
      2017
    • Role
      3D Artist
    • Company
      Playside Studios/Warner Bros.
    • Video Game
      Zombie Riot
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Playside Studios

Experience

  • Senior Environment Artist at Ultimate Studio
    May 2024 - Present

  • Senior Environment Artist at Orbx
    September 2023 - May 2024

    Successfully introduced Unreal Engine 5 solutions for digital twins of airport. Directing a team of international artists across 2 different time zones on client projects.

    ● Delegating modeling tasks to the team, while set dressing open worlds and creating materials and shaders, implemented real time

    lighting and clouds, Camera animations in engine, and creating Blueprints for vehicle traffic simulations.

    ● Additionally working on DLC content for Microsoft Flight Simulator, running 3d asset quality checks, and LOD’s to the game engine, and set dressing landscape environments.

  • Hard surface Artist at Jigspace
    Melbourne, Australia
    April 2021 - August 2023

    Currently working at Jigspace as Hard Surface 3D Artist, primarily working on projects with our partner Alfa Romeo F1 Team Orlen.

    I model and PBR Texture realistic assets, as well as retopologise CAD models for the Jigspace Augmented Reality platform. Working on specific models for our engineering industry clients and also Jigspace's public model library for our customers.

  • Freelance 3D Artist at Freelance
    Australia
    July 2018 - Present

    Short term/Contract Freelance Environment/Prop Art work for clients around the globe:

  • 3D Environment Artist at Playside Studios
    March 2020 - April 2021

    I rejoined Playside Studios in 2020 to be 3D Environment Artist Team leader across a few high quality mobile games such as Equestriad World Tour, Animal Warfare Content updates and Toy Warfare. I also worked as a 3D Generalist on the Sensation ASMR Iphone app.

    All roles involved collaborating closely with junior Artists, Game Designers, Coders, and Producers to see out a game project's development. Ensuring high quality was met across all the art visuals in the games. From Environments to characters, Unity particle effects and Lighting. I also worked on creating shaders, optimizing Draw calls, lighting, and prefab setup when importing 3D art and setting up within the Unity game engine.

  • Environment Artist at Big Ant Studios
    October 2019 - March 2020

    Worked at Big Ant Studios as an Environment Artist on Tennis World Tour 2. I created realistic physical-based rendered assets within specifications, tasked with creating the US Open Stadiums 3D Environments and Courtside Props assets for the Tie Break Tens game mode.

    - Built and maintaining an internal Material library using the Substance

    Suite.

    - Assisted and optimized in-house game engine technical standards.

    - Collaborated closely with the Environment Artist team on increasing the quality of textures and lighting in stadiums and assisting animators with specifications for in-game animations and cinematics.

    Helped Maintain an exceptional standard across the whole project.

  • 3D Artist at Playside Studios/Playside VR
    Melbourne, Australia
    May 2016 - October 2019

    At Playside Studios I worked as a 3D Generalist on over 10 AAA mobile, AR and VR shipped titles including Cars Lighting League, Zombie Riot VR, Jumanji Epic Run, Lego Batman movie game and many more.

    Across all projects I created background assets, characters, props and animations for the 3D content for games to be used in the Unity game engine.