Environment Artist with 10+ years games industry experience and have worked on over 18 games and applications for Mobile, Console, VR and AR. I enjoy creating immersive AAA quality worlds and stunning visuals through Environment art as well as creating meaningful and immersive levels with their own stories.
Career Goals: To contribute my artistic abilities and experience to a world-class studio making the most stunning games. To help the teams workflow develop and grow, excel in all things art related in game production and to grow my professional skill and career with the studio.
Successfully introduced Unreal Engine 5 solutions for digital twins of airport. Directing a team of international artists across 2 different time zones on client projects.
● Delegating modeling tasks to the team, while set dressing open worlds and creating materials and shaders, implemented real time
lighting and clouds, Camera animations in engine, and creating Blueprints for vehicle traffic simulations.
● Additionally working on DLC content for Microsoft Flight Simulator, running 3d asset quality checks, and LOD’s to the game engine, and set dressing landscape environments.
Currently working at Jigspace as Hard Surface 3D Artist, primarily working on projects with our partner Alfa Romeo F1 Team Orlen.
I model and PBR Texture realistic assets, as well as retopologise CAD models for the Jigspace Augmented Reality platform. Working on specific models for our engineering industry clients and also Jigspace's public model library for our customers.
Short term/Contract Freelance Environment/Prop Art work for clients around the globe:
I rejoined Playside Studios in 2020 to be 3D Environment Artist Team leader across a few high quality mobile games such as Equestriad World Tour, Animal Warfare Content updates and Toy Warfare. I also worked as a 3D Generalist on the Sensation ASMR Iphone app.
All roles involved collaborating closely with junior Artists, Game Designers, Coders, and Producers to see out a game project's development. Ensuring high quality was met across all the art visuals in the games. From Environments to characters, Unity particle effects and Lighting. I also worked on creating shaders, optimizing Draw calls, lighting, and prefab setup when importing 3D art and setting up within the Unity game engine.
Worked at Big Ant Studios as an Environment Artist on Tennis World Tour 2. I created realistic physical-based rendered assets within specifications, tasked with creating the US Open Stadiums 3D Environments and Courtside Props assets for the Tie Break Tens game mode.
- Built and maintaining an internal Material library using the Substance
Suite.
- Assisted and optimized in-house game engine technical standards.
- Collaborated closely with the Environment Artist team on increasing the quality of textures and lighting in stadiums and assisting animators with specifications for in-game animations and cinematics.
Helped Maintain an exceptional standard across the whole project.
At Playside Studios I worked as a 3D Generalist on over 10 AAA mobile, AR and VR shipped titles including Cars Lighting League, Zombie Riot VR, Jumanji Epic Run, Lego Batman movie game and many more.
Across all projects I created background assets, characters, props and animations for the 3D content for games to be used in the Unity game engine.